National Winner |
Month: June 2010 |
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Educational Program of the Month |
| Campus NaviGATOR Scavenger Hunt | |
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| School: |
University of Florida |
Region: |
SAACURH |
| Person in charge: |
Murphree North Staff & Co. |
Nominator: |
Raksha Ravikumar |
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| Target Population: 267 |
Time Needed to Organize: 1.5 hours |
| Number of People in Attendance: 54 |
Date(s) of Program: 06/27/2010 |
| Number of People Needed to Organize: 5 |
Cost of Program: $21.00 |
| On-Campus Population: 7500 |
Chapter Size: 75 |
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| Origin of Program: The number 2000 is large in and of itself; it's fear inducing when
quantifying the acres of unknown campus you're supposed to somehow
decipher and navigate for the next four years of your life. New students
of the University of Florida are faced with a difficult task when it
comes to learning the ins and outs of the 8.1 square kilometer
labyrinth, but they certainly aren't left to fend for themselves-- the
RAs of the Murphree Area were determined to provide their residents with
the knowledge and resources they would need to start the Summer B term,
and their college careers, on the right foot. Word Count: 106 |
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| Please give a short description of the program: The scavenger hunt was designed to help residents adapt to their new
campus environment and to make them aware of the resources available
to them. In order to give the participants an effectively educational
experience without risking time inefficiency, we opted to limit the
scavenger hunt list to 15 locations: five within the Murphree Area and
10 across campus. The planning team spent the better part of an hour
determining which locations to feature. The result was a diverse
selection of structures and areas across campus that we identified as
being iconic, of academic importance or of particular significance to
first year students. Selections for the Murphree Area locations
included regularly utilized facilities, e.g. the Fletcher Library,
package pick-up, laundry room, ice machine and mail room. On the day of the program the RAs gathered their residents to meet in
the Murphree Commons, a central location that is familiar to all
residents of the area. We requested that there be teams of six
members, but we allowed the residents to divide themselves; thus,
small groups of friends were able to retain the comfort of familiarity
while still branching out and meeting new people. After being given a
few minutes to become acquainted with their teammates the teams were
given verbal instructions on rules and safety. We prohibited the use
of vehicles (including bicycles, public transportation, cars, etc.) in
order to eliminate speeding hazards during the fast-paced competition.
Furthermore, we made sure to give the participants resources that
could aid them in case they lost their sense of direction or needed
immediate assistance. All participants were requested to enter into
their cell phones the numbers for the Murphree Area desk and Student
Nighttime Auxiliary Patrol (S.N.A.P.). Teams were given the ability to
call the desk during the competition for directional assistance to one
scavenger hunt site if they were unable to find it using the provided
campus map. S.N.A.P., the student transportation system hosted by the
university's police department, runs nightly beginning at 8:30 p.m.
and will transport students to and from any on campus location.
Residents were directed to use S.N.A.P. to return to the area if they
were to miss the one hour competition deadline or if they became lost. After receiving the information, teams were released to begin the
scavenger hunt. The competition lasted for one hour and was followed
by an ice cream social. All residents, including those who chose not
to join the hunt, were welcome to meet and mingle. The exhausted
winners were presented with Gator folders to celebrate their success. Word Count: 394 |
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| Goals of the program: First year and transfer students have only five days to move in, get
settled and be ready to make it to their classes for the first day of
the Summer B term—and that’s only if they move in when Century Tower
sings noon on Opening Day. The majority of our residents opted to
spend their last few days of summer at home, leaving them at a
potential disadvantage when it came to learning their new environment
and immersing themselves in their communities. Knowledge and
inclusiveness are privileges that can have a grave impact on a
student’s success, socially and academically. Thus, we chose to focus
on leveling the privilege playing field in our Campus NaviGATOR
Scavenger Hunt. Our primary focus was on providing environmental knowledge and
resource awareness. We wanted participants to walk away from the
scavenger hunt with not only an idea of the layout of campus but an
understanding of the purposes and histories behind iconic and
frequented structures. An additional goal was to make residents aware
of and comfortable with available informational/assistive resources,
such as the area desk, the campus map and the Student Nighttime
Auxiliary Patrol (S.N.A.P.). Area-wide community building was the
program’s secondary focus/goal.
Word Count: 200 |
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| Positive and lasting effects of the program: The Campus NaviGATOR Scavenger Hunt made the generally dull and
difficult task of learning a new environment a positive and memorable
experience. When you are told how to do something, you may forget the
directions with the passing of time; when you pioneer the trail,
solving the problem for yourself, you truly become a master of the
task. Our participants were left to explore and navigate with only a
campus map and the problem-solving abilities of their team members.
This required them to find the locations on their own, leaving them
with a knowledge of campus that will not fade.Word Count: 100 |
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| Short evaluation of the program: We planned the Campus NaviGATOR Scavenger Hunt with several goals in
mind: generating knowledge of the campus environment, increasing
resource awareness and engendering a sense of community within the
Murphree Area population. The end product was a highly successful
program that met all of our goals and exceeded our expectations. Many
of the teams utilized the area desk resource, and they were able to
effectively use the gathered information in order to reach their
destinations. Almost all of the participants stayed to acquaint and
celebrate at the post-hunt ice cream social, and their comments were
strikingly positive. Feedback ranged from animated discussion of the
quickest cross-campus routes to simple, exhausted smiles. Reactions
such as these stick securely in memory; the most memorable moment,
however, was when one sweat-soaked resident offered, “I'm really glad
you made us come to this. We weren’t going to come, but then you told
us that it would help. I feel like I really learned where things are.” Word Count: 155 |
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| How could this program be adapted to other campuses? The beauty of this program is that it is readily adaptable to suit the
needs of other campuses. Program facilitators would simply need to
identify the key landmarks within the campus and/or area and write
short descriptions/histories for the scavenger hunt list. Any school
paraphernalia could be used for prizes, allowing budget flexibility.Additionally, this program can be furthered by requiring participants
to utilize various campus resources. For example, program facilitators
could include activities such as riding a campus bus, using the
college/university web mail service, visiting the student health care
center, etc. on the scavenger hunt list. Word Count: 90 |
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