Regional Winner |
Month: March 2012 |
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Social Program of the Month |
| The Amazing Race: CSU Edition | |
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| School: |
Colorado State University |
Region: |
IACURH |
| Person in charge: |
Madison Calzavara |
Nominator: |
Dominique Montano |
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| Target Population: 400 |
Time Needed to Organize: Two weeks |
| Number of People in Attendance: 33 |
Date(s) of Program: 3/31/12 |
| Number of People Needed to Organize: 12 |
Cost of Program: $64 |
| On-Campus Population: 5200 |
Chapter Size: 13 |
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| Origin of Program: It is RHA's goal to create programs to bring all 12 residence halls of
CSU together to participate in programs. The Amazing Race was a perfect
example of this, allowing us to advertise in all residence halls,
encourage teams from each hall, and create a broad race spanning all of
the residence halls on campus. The Amazing Race allowed us to bring a
well-known TV show with fun games and a message of teamwork and
community to involve students on a Saturday afternoon. Word Count: 56 |
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| Please give a short description of the program: The Amazing Race consisted of teams of up to five residents from every
residence hall. Teams were given a certain starting clue that
corresponded to a particular residence hall location on campus. Once
arriving at the location, they were required to perform a task or game
in order to receive a clue to the next location. This pattern
continued until there were seven locations total reached. After seven
locations were reached, they returned to the starting location, and
the team with the fastest time would be declared the winner. The race
course spanned across all twelve residence halls, and allowed students
the chance to traverse campus and find their way to each residence
hall, including new ones they may not have visited before. The clues
were not too hard to discern, and consisted of familiar residence hall
landmarks; such as the trademark sandwich area RamWich in a particular
residence hall. Teams were not allowed to use bikes, and had to remain
together. All clues had to be presented towards the end to ensure all
locations were reached in accordance with the fast time. Teams were
encouraged to practice sportsmanlike conduct, and to allow a team
ahead of them to finish the activity if locations overlapped between
two teams. The organization of the clues allowed for minimal
overlapping, and overall, the race was relatively short. The teams
were able to finish the race in under an hour and fifteen minutes. Word Count: 240 |
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| Goals of the program: The program encouraged knowledge of residence halls, and allowed
residents to take pride in the large scale campus they inhabit. The
program's larger goal allowed students from every residence hall to
turn out, and thus, the program was not limited to one specific
residence hall. Very often we find our North Side and South Side
residence halls divided at events due to distance between the two, and
this program allowed a common ground to be created and both sides were
united in a common goal to complete the race. The program also
encouraged event participation. As the program was on a Saturday,
students were encouraged to get out and get involved in something on
campus, with The Amazing Race being the sole residence hall marketed
event that day. The program also allowed students to take pride in
their residence halls, with friendly competition coming from teams
tied to specific residence halls. However, the larger concept of
community came out as well, as we did see some mixed residence hall
teams present. Word Count: 172 |
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| Positive and lasting effects of the program: The positive effects of the program are the community built, and the
knowledge that there are many ways to bring the opposite sides of the
campus together. Uniting these two sides in program participation is
an important goal, and The Amazing Race was an integral part of this
process. The community created between the teams also is a lasting
effect, as many teams stated they had fun and it was a unique program
that they enjoyed. The level of enjoyment was also a positive effect
as well. While the prizes handed out weren't anything fancy, the teams
who did not receive any prizes said they cared more for the experience
than the reward itself. When speaking to these individuals, they
stated how it was very fun, and allowed them something resourceful and
entertaining to do on a Saturday afternoon. Word Count: 140 |
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| Short evaluation of the program: Overall, the program was a success. For our first year of putting the
program on, the turnout was successful, and there was heavy resident
involvement. Due to the success and positive response from residents,
it is heavily likely that it will be repeated again, with minor
revisions made by the lessons learned in this pilot trial. The program
allowed resourcefulness and involvement on campus, as well as
knowledge of campus and teamwork. The program aided in accomplishing
RHA's goals of an on-campus community, and furthered our goal to unite
the opposite sides of campus. Some things we would change are more
defined rules, as well as ensuring the monitors of the games are on
the same page and familiar with the program. Advertising more heavily
would also be done to allow for students to get involved, and creating
a longer, more involved race was requested from residents as well.Word Count: 93 |
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| How could this program be adapted to other campuses? This program could easily be adapted to campus simply by creating
clues pertaining to particular locations and incorporating fun games
and activities at these locations. As this program encourages campus
familiarity and involvement, any resident is able to participate and
learn from their teammates, and the teamwork alone is a fantastic
principle to bring out from the program. Campuses could encourage all
students to participate and not just limit it to the residence halls.
Each campus has its own unique location and atmospheres, and may be
able to perform certain games that are more feasible that others. In
this, each campus would have its own unique race worthy of
participation from students, and ultimately creating a race similar to
the actual TV show. Word Count: 113 |
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