Regional Winner
Month: March 2012

NACURH, INC.

Educational Program of the Month
Kick The Keg

School: Indiana University of Pennsylvania Region: CAACURH
Person in charge: Rachel Scherer Nominator: Vince Sawyer

Target Population: 50 Time Needed to Organize: 2 weeks
Number of People in Attendance: 65 Date(s) of Program: March 24, 2012
Number of People Needed to Organize: 1 Cost of Program: $120.00
On-Campus Population: 4400 Chapter Size: 44

Origin of Program:

The Suites on Maple East Community is home to the SOAR (Students Opting for Alcohol/drug-free Residency) organization. These students frequently put on programming aimed at offering the residents alternative activities to using alcohol or drugs to have a great time, as well as a safer and healthy college experience. As a Community Assistant on the SOAR floor, Rachel Scherer often provides fun and educational opportunities for residents to enjoy themselves, become closer as a community, and educate themselves about the facts and myths associated with drinking and drug use.

For Kick The Keg, she decided to provide multiple different fun activities throughout the four floor building that would be both fun and educational. By offering fun alternatives to the typical partying associated with college life, Rachel could succeed in providing a fun and safe environment for the residents in the building to enjoy themselves while also passively educating about the dangers of irresponsible drinking.

Word Count: 153


Please give a short description of the program:

Kick The Keg was held throughout the Suites on Maple East building, encompassing three floor with multiple different activities involving several different organizations.

Beginning with the SOAR floor (second floor), Rachel set up an array of games typically associated with drinking in the lobby at different stations. The games included flip cup, quarters, the card game kings, and others. At each station was a description of the game, different items used for playing the games, and different sets of information about responsible drinking. This method was particularly effective because residents were drawn to the games initially but ended up leaving with different types of educational worksheets, phamplets, and informational business cards. Also, Rachel worked with another organization on campus that promotes responsible lifestyles in regard to drinking (BACCUS) to purchase a root beer keg for the event. Residents were really impressed with the keg, and it generated alot of enthusiasm for the event.

On the third floor lobby were ping pong tables set up for the game beer pong. Residents lined up in pairs to play against each other in games of "root beer pong." Also, in the connecting TV lounge was the video game "Mario Kart" for residents to play. With the assistants of local police, drunk goggles were provided for this activity, as well as the other games. By playing a simulated driving game while wearing the goggles, residents could really learn the dangers of drinking and driving while having a fun time engaging with other residents. Many residents commented on how difficult it was to complete tasks as simple as just walking with the goggles on, thus showing this experience was one where residents genuinely learned the dangers of alcohol misuse.

On the fourth floor, members of the campus NRHH helped create a dance party in the lounge. The party included a DJ, glow sticks, and, of course, tons of enthusiastic residents. This provided the population of the Suites on Maple East with a safe environment to enjoy a night of dancing with fellow residents without needing to be in a situation where alcohol is present.

Overall, the combination of multiple forms of entertainment combined with various opportunities to educate residents on alcohol use make this program amazingly successful. Reaching out to multiple other organizations, Rachel was able to give the residents in her building a truly enjoyable and educational experience that they will not soon forget.

Word Count: 400


Goals of the program:

There were two major goals of the program. The first was to educate residents about alcohol use, misuse, and the effects of alcohol use in general. This was accomplished in several different ways. Using the informational resources on the second floor and the educational device of drunk goggles on the third floor, residents received both written educational resources and real-life experience with the effects of alcohol use. Utilizing something as unique as the presence of a keg filled with root beer intrigued residents into attending, and the valuable information they gained passively while enjoying themselves will benefit them moving forward in their college careers.

The second goal of the program was to provide the most enjoyment for the residents attending the program. With a variety of different activities and games, residents were able to engage in multiple different fun events while interacting with their fellow neighbors and those living in their community. As a result, residents became closer as a community while enjoying their night of alcohol-free entertainment and learning about the dangers of alcohol use and misuse.

Word Count: 178


Positive and lasting effects of the program:

The first positive effect on the Maple East community is the tremendous amount of information and education received about alcohol use. Whether it be through written materials or actual experience with simulations involving alcohol use and driving, residents came away with a better understanding of the negative effects of alcohol use. This is an imperative thing for all residents--especially younger, more inexperienced residents--to be educated on.

Another positive impact is the amount of community interaction achieved during the program. Residents from every floor were able to come together and engage in entertaining activities that promoted the development of a community atmosphere. By engaging in alcohol-free entertainment, residents can build bonds and friendships with their collegues in a safe, responsible environment. As a CA for the building, this is one of Rachel Scherer's main focuses.

A third positive effect of the program was the collaborative element involved in the planning of the event. By introducing residents to other educational organizations on campus such as BACCUS, and also to residence organizations such as the NRHH at Indiana University of Pennsylvania, a link can be formed so students can reach out during the rest of their time at the college to get involved.

Word Count: 200


Short evaluation of the program:

Overall, this program was an extreme success in terms of meeting every goal set when planning it. It is extremely difficult to generate interest in an educational program; residents are constantly focusing on their education outside of the residence hall, and returning to the community is often a time to relax rather than learn. Another problem is that the weekend is often a time when education is usually avoided, and this often leads to bad decisions in regard to alcohol use. This program was able to make educating seem fun for the residents by incorporating a wide variety of different activities spanning over three floors of the building.

In addition, the growth of community spirit was an amazing sight! Seeing residents from all over the building from all different majors laughing, playing, and enjoying themselves for hours was quite an experience. One of the most important aspects of residence life is the overall comfort an enjoyment of the residents themselves. Creating positive environments for each resident will promote healthier, more engaging students that will not only excel in their college careers, but take the experience with them for the rest of their lives. This program succeeded in creating that environment.

Word Count: 200


How could this program be adapted to other campuses?

This program could potentially be held at any university if adjusted correctly. The program utilized three floor for the various activities, but this isn't mandatory for success. A large space could suffice for the multiple floors, or multiple different rooms on a single floor of a residence hall could substitute if utilizing multiple floors is not possible.

The cost for the program seems high, but most of it was invested in the root beer keg which was purchased by outside funding. To reduce cost, the keg could simply not be purchased. While this was a unique feature that generated higher attendance, residents had just as much fun playing the various games as they did trying the root beer.

The main thing that makes Kick The Keg a success is the wide variety of different activities for the residents to engage in, and this is what promotes the passive educational value that makes the program extremely valuable to residents. Other campuses would be free to use the same games used in Kick The Keg or find other fun games associated with drinking. As long as the reinforce the games with useful educational materials, the program will successfully adapt on any campus.

Word Count: 200



Date of entry into database: 2012-04-04 22:39:15

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